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See plansAutomated DDoS Mitigation & Network Shielding
Every server deployed on the QeinTech platform includes enterprise-grade, automated DDoS protection at no additional cost. Engineered specifically for real-time multiplayer games, web applications, and developer nodes, our edge network mitigates attacks within milliseconds without routing traffic through high-latency third-party tunnels.
Whether you are running a high-traffic Minecraft Server, a mission-critical KVM VPS, or community bots, our filtering appliances ensure continuous availability 24/7.
Multi-Layer Mitigation Architecture
Our edge infrastructure filters incoming traffic at multiple network layers before packets reach your instance hypervisor or game server container.
- Layer 3 & Layer 4 Volumetric Defense: Automatically absorbs multi-hundred gigabit UDP amplification (DNS, NTP, Memcached, SNMP) and TCP SYN floods.
- Protocol-Specific Layer 7 Inspection: Specialized deep-packet filters analyze Minecraft handshakes, player login packets, and ping queries to drop invalid packets with zero false positives.
- Sub-Millisecond Edge Filtering: Hardware scrubbing appliances operate inline, ensuring active mitigation adds zero measurable ping jitter to your players.
- Zero Rate-Limiting Penalties: Legitimate traffic passes unhindered even during intense multi-vector attack events.
Real-Time Threat Monitoring
Network telemetry and automated scrubbing status can be monitored in real time. If your server is targeted by a volumetric attack, the edge scrubbing triggers automatically without manual operator intervention.
To check real-time network health across our global facilities, visit the System Status page or reach out to our team in the Discord Community.
- Check live network status and incident reports at System Status.
- Report custom attack patterns or request bespoke firewall rules via Contact Support.
- Review our infrastructure policies in our Terms of Service.
Still have questions?
Our engineering team and Discord community are available 24/7.